The uber-shader contains the code for different kind of materials delimited by some #idef. dEngine uses an uber-shader to reduce branching in the fragment shader. Most of the OpenGL ES and shader management code is localized in the renderer_prog.c file. This engine called dEngine (again a simple choice!) can be seen as a good introduction of OpenGL ES programming for iPhone. ! updated: ZoomGPU 1.37.Fabien Sanglard, a canadian coder (I must say I like his website, simple and neat!), has released the source code of an OpenGL ES rendering engine he wrote back in 2009.! improved detection of some Radeon (RX 5700, RX 5600, RX 470, RX 570).+ added support of AMD Radeon RX 7600M XT, Radeon RX 7700S and RX 7600S.! updated: ZoomGPU 1.37.4 (GPU monitoring library).- removed multi-GPUs detection routine (SLI or CrossFire).+ added support of NVIDIA GeForce RTX 4060 Ti.! updated: ZoomGPU 1.38.0 (32-bit GPU monitoring library).+ added support of NVIDIA GeForce RTX 4060 Ti 16GB.+ added support of AMD Radeon RX 7900 GRE.+ added support of AMD Radeon PRO W7900, PRO W7800,.* fixed Radeon RX 6850M XT name (XT was missing).! improved monitoring for Navi3x GPUs (board power added).updated: ZoomGPU 1.39.0 (32-bit GPU monitoring library).updated GPU monitoring info in main GUI with widechar suppor.added support of AMD Radeon RX 7800 XT and RX 7700 XT. fixed wide char support in the title bar and in the score box (degree symbol).fixed a stupid bug that made FurMark to stop and quit prematurely.Furmark rendering is designed to overheat the GPU making it a viral-like stability and stress test tool (also called GPU burner) for the graphics card. FurMark from Geeks3D is a free OpenGL benchmark tool for Windows that can also be used to check the stability of a graphics card thanks to a built-in stress test.
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